Tempest Spoiler List
Version 1.0 - Oct 4, 1997
 Artifact  Black  Blue  Green  Red  White  Multi  Land
 
 
Artifact
Name Type Casting Cost Abilities Rarity
New features of Tempest
Buyback X You may pay an additional X when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.
Shadow Creatures with shadow can block or be blocked by only creatures with shadow.
Altar of Dementia Artifact 2 Sacrifice a creature: Target player puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard. Rare 
Booby Trap Artifact 6 When Booby Trap comes into play, name a card other than a basic land. Whenever target opponent draws any cards, he or she reveals those cards to all players. If any of those cards is the named card, Sacrifice Booby Trap and it deals 10 damage to that player. Rare 
Bottle Gnomes Artifact Creature 3 Sacrifice Bottle Gnomes: Gain 3 life. 1/3 Uncommon 
Coiled Tinviper Artifact Creature 3 First Strike 2/1 Common 
Cold Storage Artifact 4 3: Put target creature you control on Cold Storage. Sacrifice Cold Storage: Put all creature cards on Cold Storage into play. Rare 
Cursed Scroll Artifact 1 3, T: Name a card. Target opponent chooses a card at random from your hand. If he or she chooses the named card, Cursed Scroll deals 2 damage to target creature or player. Rare 
Echo Chamber Artifact 4 4, T: Target opponent chooses target creature he or she controls. Put a token creature into play and treat it as a copy of that creature. The token creature is unaffected by summoning sickness this turn. At the end of turn, remove the token creature from the game. Play this ability as a sorcery. Rare 
Emerald Medallion Artifact 2 Your green spells cost 1 less to play. Rare 
Emmessi Tome Artifact 4 5, T: Draw 2 cards, then choose and discard a card. Rare 
Energizer Artifact Creature 4 2, T: Put a +1/+1 counter on Energizer. 2/2 Rare 
Essence Bottle Artifact 2 3, T: Put an elixir counter on Essence Bottle.T, Remove all elixir counters from Essence Bottle: Gain 2 life for each elixir counter removed in this way. Uncommon 
Excavator Artifact 2 T, Sacrifice a basic land: Target creature gains that landwalk ability until end of turn. Uncommon 
Flowstone Sculpture Artifact Creature 6 2, Choose and discard a card: Flowstone Sculpture gains flying, first strike, or trample permanently, or put a +1/+1 counter on Flowstone Sculpture. 4/4 Rare 
Fool's Tome Artifact 4 2, T: Draw a card. Use this ability only if you have no cards in your hand. Rare 
Grindstone Artifact 1 3, T: Put the top two cards of target player's library into that player's graveyard. If both cards share at least one color, repeat this process. Rare 
Helm of Possession Artifact 4 You may choose not to untap Helm of Possession during your untap phase. 2, T: Sacrifice a creature: Gain control of target creature as long as you control Helm of Possession and Helm of Possession remains tapped. Rare 
Jet Medallion Artifact 2 Your black spells cost 1 less to play. Rare 
Jinxed Idol Artifact 2 During your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol permanently. Rare 
Lotus Petal Artifact  0 T, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Play this ability as a mana source. Common 
Magnetic Web Artifact 2 If any creature with any magnet counters on it attacks, all creatures with magnet counters on them that the attacking player controls attack if able. If any creature with any magnet counters on it attacks, all creatures with magnet counters on them that the defending player controls block that creature if able. 1, T: Put a magnet counter on target creature. Rare 
Manakin Artifact Creature 2 T: Add one colorless mana to your mana pool. Play this ability as a mana source. 1/1 Common 
Metallic Sliver Artifact Creature 1 Metallic Sliver counts as a Sliver. Common 
Mogg Cannon Artifact 2 T: Target creature you control gets +1/+0 and gains flying until end of turn. At end of turn, destroy that creature. Uncommon 
Patchwork Gnomes Artifact Creature 3 Chose and discard a card: Regenerate Patchwork Gnomes. 2/1 Uncommon 
Pearl Medallion Artifact 2 Your white spells cost 1 less to play. Rare 
Phyrexian Grimoire Artifact 3 4,T: Target opponent chooses one of the top two cards in your graveyard. Remove that card from the game and [ut the other one in your hand. Rare 
Phyrexian Hulk Artifact Creature 6 5/4 Uncommon 
Phyrexian Splicer Artifact 2 2, T: Choose flying, first strike, trample, or shadow. Target creature with that ability loses it until end of turn. Another target creature gains that ability until end of turn. Uncommon 
Puppet Strings Artifact 3 2, T:Tap or untap target creature. Uncommon 
Ruby Medallion Artifact 2 Your red spells cost 1 less to play. Rare 
Sapphire Medallion Artifact 2 Your blue spells cost 1 less to play. Rare 
Scalding Tongs Artifact 2 During your upkeep, if you have three or fewer cards in your hand, Scalding Tongs deals 1 damage to target opponent. Rare 
Scroll Rack Artifact 2 1, T: Choose any number of cards in your hand and set those cards aside. Put an equal number of cards from the top of your library into your hand. Then put the cards set aside on top of your library in any order. Rare 
Squee's Toy Artifact 1 T: Prevent 1 damage to any creature. Common 
Static Orb Artifact 3 Players cannot untap more than two permanents during their untap phases. Rare 
Telethopter Artifact Creature 4 Tap a creature you control: Telethopter gains flying until end of turn. 3/1 Uncommon 
Thumbscrews Artifact 2 During your upkeep, if you have five or more cards in your hand, Thumbscrews deals 1 damage to target opponent. Rare 
Torture Chamber Artifact 3 During your upkeep, put a pain counter on Torture Chamber. At the end of your turn, Torture Chamber deals 1 damage to you for each pain counter on it. 1, T, Remove all pain counters from Torture Chamber: Torture Chamber deals 1 damage for each pain counter on it to target creature. Rare 
Watchdog Artifact Creature 3 Watchdog blocks if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0. 1/2 Uncommon 
Artifact  Black  Blue  Green  Red  White  Multi  Land
 
Black
Name Type Casting Cost Abilities Rarity
Abandon Hope Sorcery X1B Choose and discard X cards: Look at target opponent's hand and choose X of those cards. That player discards the chosen cards. Uncommon
Bellowing Fiend Summon Spirit 4B Flying Whenever Bellowing Fiend damages any creature, Bellowing Fiend deals 3 damage to that creatures controller and 3 damage to you. 3/3 Rare
Blood Pet Summon Thrull B Sacrifice Blood Pet: Add B to your mana pool. Play this ability as a mana source.1/1 Common
Bounty Hunter Summon Minion 2BB T: Put a bounty counter on target nonblack creature. T: Destroy target creature with any bounty counters on it. 2/2 Rare<
Carrionette Summon Skeleton 1B 2BB: Remove Carrionette and target creature from the game. That creature's controller may pay 2 to counter this ability. Use this ability only if Carrionette is in your graveyard. 1/1 Rare
Clot Sliver Summon Sliver 1B Each Sliver gains "2: Regenerate this creature." 1/1 Common
Coercion Sorcery 2B Look at target opponent's hand and choose one of those cards. That player discards that card. Common
Coffin Queen Summon Wizard 2B You may choose not to untap Coffin Queen during your untap phase. 2B, T: Put target creature card from any graveyard into play under your control. Remove that creature from the game if Coffin Queen becomes untapped or if you lose control of Coffin Queen. 1/1 Rare
Commander Greven il-Vec Summon Legend 3BBB When Commander Greven il-Vec comes into play, sacrifice a creature. Greven cannot be blocked except by artifact creatures and black creatures. 7/5 Rare
Corpse Dance Instant 2B Buyback 2 Put the top creature card from your graveyard into play. That creature is unaffected by summoning sickness this turn. Remove the creature from the game at end of turn. Rare
Dark Banishing Instant 2B Destroy target nonblack creature. That creature cannot be regenerated this turn. Common
Dark Ritual Mana Source B Add BBB to your mana pool. Common
Darkling Stalker Summon Spirit 3B B: Regenerate Darkling Stalker. B: Darkling Stalker gets +1/+1 until end of turn. 1/1 Common
Dauthi Embrace Enchantment 2B BB: Target creature gains shadow until end of turn. Uncommon
Dauthi Ghoul Summon Zombie 1B Shadow Whenever any creature with shadow is put into any graveyard from play, put a +1/+1 counter on Dauthi Ghoul. 1/1 Uncommon
Dauthi Horror Summon Beast 1B Shadow Dauthi Horror cannot be blocked by white creatures 2/1 Common
Dauthi Marauder Summon Minion 2B Shadow 3/1 Common
Dauthi Mercenary Summon Knight 2B Shadow 1B: Dauthi Mercenary gets +1/+0 until end of turn. 2/1 Uncommon
Dauthi Mindripper Summon Minion 3B Shadow Sacrifice Dauthi Mindripper: Defending player chooses and discards three cards. Use this ability only if Dauthi Mindripper is attacking and unblocked. 2/1 Uncommon
Dauthi Slayer Summon Soldier BB Shadow Each turn, Dauthi Slayer attacks if able. 2/2 Common
Death Pits of Rath Enchantment 3BB Whenever any creature is dealt damage, destroy it. That creature cannot be regenerated this turn. Rare
Diabolic Edict Instant 1B Target Player sacrifices a creature. Common
Disturbed Burial Sorcery 1B Buyback 3 Return target creature card from your graveyard to your hand. Common
Dread of Night Enchantment B All white creatures get -1/-1 Uncommon
Dregs of Sorrow Sorcery X4B Destroy X target nonblack creatures. Draw X cards. Rare
Endless Scream Enchant Creature XB Enchanted creature gets +X/+0 Common
Enfeeblement Enchant Creature BB Enchanted creature gets -2/-2. Common
Evincar's Justice Sorcery 2BB Buyback 3 Evincar's Justice deals 2 damage to each creature and player. Common
Extinction Sorcery 4B Destroy all creatures of any creature type of your choice. Rare
Fevered Convulsions Enchantment BB 2BB: Put a -1/-1 counter on target creature. Rare
Gravedigger Summon Zombie 3B When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. 2/2 Common
Imp's Taunt Instant 1B Buyback 3 Target creature attacks this turn if able. Uncommon
Kezzerdrix Summon Beast 2BB First Strike. During your upkeep, if your opponent controls no creatures, Kezzedrix deals 4 damage to you. 4/4 Rare
Knight of Dusk Summon Knight 1BB BB: Destroy target creature blocking Knight of Dusk. 2/2 Uncommon
Leeching Licid Summon Licid 1B B, T: Leeching Licid loses this ability and becomes a creature enchantment that reads "During the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player" instead of a creature. Move Leeching Licid onto target creature. you may pay B to end this effect. 1/1 Uncommon
Living Death Sorcery 3BB Set all creature cards in all graveyards. Then, put each creature that is in play into its owner's graveyard. Then, put each creature set aside this way into play under its owner's control. Rare
Maddening Imp Summon Imp 2B Flying. T: All non-Wall creatures target opponent controls attack this turn if able. At end of turn, destroy each of those creatures that did not attack. Use this ability only during target opponent's turn and only before combat. 1/1 Rare
Marsh Lurker Summon Beast 3B Sacrifice a swamp: Marsh Lurker cannot be blocked this turn except by artifact creatures and black creatures. 3/2 Common
Mindwhip Sliver Summon Sliver 2B Each Sliver gains "Sacrifice this creature: Target player discards a card at random. Play this ability as a sorcery." 2/2 Uncommon
Minion of the Wastes Summon Minion 3BBB Trample. When you play Minion of the Wastes, pay any amount of life. Minion of the Wastes has power and toughness each equal to that amount. */* Rare
Perish Sorcery 2B Destroy all green creatures. Those creatures cannot be regenerated this turn. Uncommon
Pit Imp Summon Imp Flying. B: Pit Imp gets +1/+0 until end of turn. You cannot spend more than BB in this way each turn. 0/1 Common
Rain of Tears Sorcery 1BB Destroy target land. Uncommon
Rats of Rath Summon Rats 1B B: Destroy target artifact, creature, or land you control. 2/1 Common
Reanimate Sorcery B Put target creature card from any graveyard into play under your control. Lose life equal to that creature's total casting cost. Uncommon
Reckless Spite Instant 1BB Destroy two target nonblack creatures. Lose 5 life. Uncommon
Sadistic Glee Enchant Creature B Whenever any creature is put into any graveyard from play, put a +1/+1 counter on enchanted creature. Common
Sarcomancy Enchantment B When Sarcomancy comes into play, put a Zombie token into play. Treat this token as a 2/2 black creature. During your upkeep, if there are no Zombies in play, Sarcomancy deals 1 damage to you. Rare
Screeching Harpy Summon Beast 2BB Flying. 1B: Regenerate Screeching Harpy. 2/2 Uncommon
Servant of Volrath Summon Minion 2B If Servant of Volrath leaves play, sacrifice a creature. 3/3 Common
Skyshroud Vampire Summon Vampire 3BB Flying. Choose and discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. 3/3 Rare
Souldrinker Summon Spirit 3B Pay 3 life: Put a +1/+1 counter on Souldrinker. 2/2 Uncommon
Spinal Graft Enchant Creature 1B Enchanted Creature gets +3/+3. If enchanted creature is the target of a spell or ability, destroy that creature. The creature cannot be regenerated this turn. Common
Artifact  Black  Blue  Green  Red  White  Multi  Land
 
Blue
Name Type Casting Cost Abilities Rarity
Benthic Behemoth Summon Serpent 5UUU Islandwalk 7/6 Rare
Capsize Instant 1UU Buyback 3 Return target permanent to owner's hand. Common
Chill Enchantment 1U Red spells cost an additional 2 to play Uncommon
Counterspell Interrupt UU Counter target spell.  Common
Dismiss Interrupt 2UU Counter target spell. Draw a card. Uncommon
Dream Cache Sorcery 2U Draw three cards. Choose two cards from your hand and put both on either the top or bottom of your library. Common
Duplicity Enchantment 3UU When Duplicity comes into play, put the top 5 cards from your library face down on Duplicity. During your upkeep, you may exchange all the cards in your hand for the cards on Duplicity. At the end of your turn, choose and discard a card. If you lose control of Duplicity, put all cards on it into owner's graveyard. Rare
Ertai's Meddling Interrupt XU When target spell is successfully cast, put X delay counters on it. X cannot be 0. During each upkeep of that spell's caster, remove a delay counter from that spell. If the spell has no delay counters on it, it resolves. Rare
Escaped Shapeshifter Summon Shapeshifter 3UU As long as opponent controls any creatures with flying, Escaped Shapeshifter gains flying. The same is true for first strike, trample, and protection from any color. 3/4 Rare
Fighting Drake Summon Drake 2UU Flying 2/4 Uncommon
Fylamarid Summon Beast 1UU Flying. Fylamarid cannot be blocked by blue creatures. U: Target creature is blue until end of turn. 1/3 Uncommon
Gaseous Form Enchant Creature 2U Enchanted creature neither deals nor receives combat damage. Common
Giant Crab Summon Crab 4U U: Until end of turn, Giant Crab cannot be the target of spells or ability. 3/3 Common
Horned Turtle Summon Turtle 2U 1/4 Common
Insight Enchantment 2U Whenever target opponent successfully casts a green spell, draw a card. Uncommon
Interdict Interrupt 1U Counter target artifact, creature, enchantment, or land ability requiring an activation cost. Abilities of that permanent cannot be played again this turn. Draw a card. Uncommon
Intuition Instant 2U Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards. Rare
Legacy's Allure Enchantment UU During your upkeep you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Permanently gain control of target creature with power no greater than the number of treasure counters on Legacy's Allure. Uncommon
Legerdemain Sorcery 2UU Permanently exchange control of target artifact or creature for control of target permanent of the same type. Uncommon
Mana Severance Sorcery 1U Search your library for any number of land cards and remove them from the game. Shuffle your library afterwards. Rare
Manta Riders Summon Merfolk U: Manta Riders gains flying until end of turn. 1/1 Common
Mawcor Summon Beast 3UU Flying. T: Mawcor deals 1 damage to target creature or player. 3/3 Rare
Meditate Instant 2U Skip your next turn: Draw four cards. Rare
Mnemonic Sliver Summon Sliver 2U Each Sliver gains "2, Sacrifice this creature: Draw a card." 2/2 Uncommon
Power Sink Interrupt XU Counter target spell unless its caster pays an additional X. If he or she does not, tap all mana-producing lands that player controls and remove all mana from his or her mana pool. Common
Precognition Enchantment 4U During your upkeep, you may look at the top card of target opponent's library. You may then put that card on the bottom of his or her library. Rare
Propaganda Enchantment 2U Each turn, each creature cannot attack you unless its controller pays an additional 2 for that creature. Uncommon
Rootwater Diver Summon Merfolk U T, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. 1/1 Uncommon
Rootwater Hunter Summon Merfolk 2U T: Rootwater Hunter deals 1 damage to target creature or player. 1/1 Common
Rootwater Matriarch Summon Merfolk 2UU T: Gain control of target creature as long as that creature has any enchantments on it. 2/3 Rare
Rootwater Shaman Summon Merfolk 2U You may play creature enchantments whenever you could play an instant. 2/2 Rare
Sea Monster Summon Serpent 4UU Sea Monster cannot attack unless defending player controls any islands. 6/6 Common
Shadow Rift Instant U Target creature gains shadow until end of turn. Draw a card. Common
Shimmering Wings Enchant Creature U Enchanted creature gains flying. U: Return Shimmering Wings to owner's hand. Common
Skyshroud Condor Summon Bird 1U Flying. You cannot play Skyshroud Condor unless you have successfully cast another spell this turn. 2/2 Uncommon
Spell Blast Interrupt XU Counter target spell with total casting cost equal to X. Common
Steal Enchantment Enchant Enchantment UU Gain control of enchanted enchantment Uncommon
Stinging Licid Summon Licid 1U 1U, T: Stinging Licid loses this ability and becomes a creature Enchantment that reads "Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller" instead of a creature. Move Stinging Licid onto target creature. You may pay U to end this effect. 1/1 Uncommon
Thalakos Dreamsower Summon Wizard 2U Shadow You may chose not to untap Thalakaos Dreamsower during your untap phase. If Thalakos Dreamsower damages any opponent, tap target creature. As long as Thalakos Dreamsower remains tapped, that creature does not untap during its controller's untap phase. 1/1 Uncommon
Thalakos Mistfolk Summon Illusion 2U Shadow U: Put Thalakos Mistfolk on top of owner's library. 2/1 Common
Thalakos Seer Summon Wizard UU Shadow If Thalakos Seer leaves play, draw a card. 1/1 Common
Thalakos Sentry Summon Soldier 1U Shadow  Common
Time Ebb Sorcery 2U Put target creature on top of owner's library. Common
Time Warp Sorcery 3UU Target player takes an extra turn after this one. Rare
Tradewind Rider Summon Spirit 3U Flying. T, Tap two creatures you control: Return target permanent to owner's hand. 1/4 Rare
Twitch Instant U2 Tap or untap target artifact, creature, or land. Draw a card. Common
Unstable Shapeshifter Summon Shapeshifter 3U Whenever any creature comes into play, Unstable Shapeshifter permanently becomes a copy of that creature and retains this ability. 0/1 Rare
Volrath's Curse Enchant Creature 1U Enchanted creature cannot attack, block, or play any ability requiring an activation cost. That creature's controller may sacrifice a permanent to ignore this ability until end of turn. 1U: Return Volrath's Curse to owner's hand. Common
Whim of Volrath Instant U Buyback 2 Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. Rare
Whispers of the Muse Instant U Buyback 5< Draw a card. Uncommon
Wind Dancer Summon Faerie 1U Flying. T: Target creature gains flying until end of turn. 1/1 Uncommon
Wind Drake Summon Drake 2U Flying 2/2 Common
Winged Sliver Summon Sliver 1U All Slivers gain flying. 1/1 Common
 Artifact  Black  Blue  Green  Red  White  Multi  Land
 
Green
Name Type Casting Cost Abilities Rarity
Aluren Enchantment 2GG Any player may play a creature card with total casting cost 3 or less whenever he or she could play an instant and without paying its casting cost. Rare
Apes of Rath Summon Apes 2GG If Apes of Rath attacks, it does not untap during your next untap phase. 5/4 Uncommon
Bayou Butterfly Summon Insect 1G Flying; swampwalk.1/1 Common 
Broken Fall Enchantment 2G Return Broken Fall to owner's hand: Regenerate target creature. Common
Canopy Spider Summon Spider 1G Canopy Spider can block creatures with flying.1/3 Common
Charging Rhino Summon Rhino 3GG Charging Rhino cannot be blocked by more than one creature.4/4 Uncommon
Choke Enchantment 2G Islands do not untap during their controllers' untap phases. Uncommon
Crazed Armodon Summon Elephant 2GG G: Crazed Armodon gets +3/+0 and gains trample until end of turn. At the end of turn, destroy Crazed Armodon. Use this ability only once each turn.3/3 Rare
Dirtcowl Wurm Summon Wurm 4G Whenever any opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.3/4 Rare
Earthcraft Enchantment 1G Tap an untapped creature you control: Untap target basic land. Rare
Eladamri's Vineyard Enchantment G At the beginning of each player's main phase, add GG to that player's mana pool. Rare
Eladamri, Lord of Leaves Summon Legend GG All Elves gain forestwalk. Elves cannot be the target of spells or abilities.2/2 Rare
Elven Warhounds Summon Hounds 3G If Elven Warhounds is blocked by any creature, put that creature on top of owner's library.2/2 Rare
Elvish Fury Instant G Buyback 4 Target creature gets +2/+2 until end of turn. Common
Flailing Drake Summon Drake 3G Flying. If Flailing Drake blocks or is blocked by any creature, that creature gets +1/+1 until end of turn. 2/3 Uncommon
Frog Tongue Enchant Creature G When Frog Tongue comes into play, draw a card. Enchanted creature can block creatures with flying. Common
Fugitive Druid Summon Druid 3G Whenever any player successfully casts an enchantment spell that targets Fugitive Druid, draw a card.3/2 Rare
Harrow Instant 2G Sacrifice a land: Search your library for up to two basic land cards and put them into play. Shuffle your library afterwards. Uncommon
Heartwood Dryad Summon Dryad 1G Heartwood Dryad can block creatures with shadow.2/1 Common
Heartwood Giant Summon Giant 3GG T, Sacrifice a forest: Heartwood Giant deals 2 damage to target player.4/4 Rare
Heartwood Treefolk Summon Treefolk 2GG Forestwalk.3/4 Uncommon 
Horned Sliver Summon Sliver 2G All Slivers gain trample. 2/2 Uncommon
Krakilin Summon Beast XGG Krakilin comes into play with X +1/+1 counters on it. 1G: Regenerate Krakilin. 0/0 Uncommon
Mirri's Guile Enchantment G During your upkeep, you may look at the top three cards of your library and put them back in any order. Rare
Mongrel Pack Summon Hounds 3G If Mongrel Pack is put into any graveyard from play during combat, put four hound tokens into play. Treat these tokens as 1/1 green creatures. 4/1 Rare
Muscle Sliver Summon Sliver 1G All Slivers get +1/+1.1/1 Common 
Natural Spring Sorcery 3GG Target player gains 8 life. Common 
Nature's Revolt Enchantment 3GG All lands are 2/2 creatures. (These creatures still count as lands.) Rare
Needle Storm Sorcery 2G Needle Storm deals 4 damage to each creature with flying. Uncommon
Nurturing Licid Summon Licid 1G G, T: Nurturing Licid loses this ability and becomes a creature enchantment that reads "G: Regenerate enchanted creature" instead of a creature. Move Nurturing Licid onto target creature. You may pay G to end this effect. 1/1 Uncommon
Overrun Sorcery 2GGG All creatures you control get +3/+3 and gain trample until end of turn. Uncommon
Pincher Beetles Summon Insects 2G Pincher Beetles cannot be the target of spells or abilities. 3/1 Common
Rampant Growth Sorcery 1G Search your library for a basic land card and put it into play, tapped. Shuffle your library afterwards. Common
Reality Anchor Instant 1G Target creature loses shadow until end of turn. Draw a card. Common
Reap Instant 1G Return any number of target cards from your graveyard to your hand. You cannot choose more cards than the number of black permanents target opponent controls. Uncommon
Recycle Enchantment 4GG Skip your draw phase. Whenever you play a card, draw a card. During your discard phase, choose and discard all but two cards. Rare
Respite Instant 1G Creatures deal no combat damage this turn. Gain 1 life for each attacking creature. Common
Root Maze Enchantment G All artifacts and lands come into play tapped. Rare
Rootbreaker Wurm Summon Wurm 5GG Trample 6/6 Common
Rootwalla Summon Lizard 2G 1G: Rootwalla gets +2/+2 until end of turn. Use this ability only once each turn. 2/2 Common
Scragnoth Summon Beast 4G Protection from Blue. While Scragnoth is being cast, it cannot be countered. 3/4 Uncommon
Seeker of Skybreak Summon Elf 1G T: Untap target creature. 2/1 Common 
Skyshroud Elf Summon Elf 1G T: Add G to your mana pool. Play this ability as a mana source.1: Add W or R to your mana pool. Play this ability as a mana source. 1/1 Common
Skyshroud Ranger Summon Elf G T: Choose a land card in your hand and put it into play. Play this ability as a sorcery. 1/1 Common
Skyshroud Troll Summon Giant 2GG 1G: Regenerate Skyshroud Troll.3/3 Common
Spike Drone Summon Spike G Spike Drone comes into play with one +1/+1 counter on it.2, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. 0/0 Common
Storm Front Enchantment G GG: Tap target creature with flying. Uncommon
Trained Armodon Summon Elephant 1GG 3/3 Common
Tranquillity Sorcery 2G Destroy all enchantments. Common
Trumpeting Armodon Summon Elephant 3G 1G: Target creature blocks Trumpeting Armodon this turn if able.3/3 Uncommon
Verdant Force Summon Elemental 5GGG During each player's upkeep, put a Saproling token into play. Treat this token as a 1/1 green creature. 7/7 Rare
Verdigris Instant 2G Destroy target artifact. Uncommon
Winter's Grasp Sorcery 1GG Destroy target land. Uncommon
 Artifact  Black  Blue  Green  Red  White  Multi  Land
 
Red
Name Type Casting Cost Abilities Rarity
Aftershock Sorcery 2RR Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. Common
Ancient Runes Enchantment 2R During each player's upkeep, Ancient Runes deals 1 damage to that player for each artifact he or she controls. Uncommon
Apocalypse Sorcery 2RRR Remove all permanents from the game. Discard your hand. Rare
Barbed Sliver Summon Sliver 2R Each Sliver gains "2: This creature gets +1/+0 until end of turn." 2/2 Uncommon
Blood Frenzy Instant 1R Target attacking or blocking creature gets +4/+0 until end of turn. At end of turn, destroy that creature. Common
Boil Instant 3R Destroy all islands. Uncommon
Canyon Drake Summon Drake 2RR Flying 1, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. 1/2 Rare
Canyon Wildcat Summon Cat 1R Mountainwalk 2/1 Common
Chaotic Goo Summon Ooze 2RR Chaotic Goo comes into play with three +1/+1 counters on it. During your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. Otherwise, remove a +1/+1 counter from it. 0/0 Rare
Crown of Flames Enchant Creature R R: Enchanted creature gets +1/+0 until end of turn. R: Return Crown of Flames to owner's hand. Common
Deadshot Sorcery 3R Tap target creature. That creature deals damage equal to its power to another target creature. Rare
Enraging Licid Summon Licid 1R R, T: Enraging Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature is unaffected by summoning sickness" instead of a creature. Move Enraging Licid onto target creature. You may pay R to end this effect. 1/1 Uncommon
Firefly Summon Insect 3R Flying R: Firefly gets +1/+0 until end of turn. 1/1 Uncommon
Fireslinger Summon Wizard 1R T: Fireslinger deals 1 damage to target creature or player and 1 damage to you. 1/1 Common
Flowstone Giant Summon Giant 2RR R: Flowstone Giant gets +2/-2 until end of turn. 3/3 Common
Flowstone Salamander Summon Salamander 3RR R: Flowstone Salamander deals 1 damage to target creature blocking it. 3/4 Uncommon
Flowstone Wyvern Summon Drake 3RR Flying R: Flowstone Wyvern gets +2/-2 until end of turn. 3/3 Rare
Furnace of Rath Enchantment 1RRR Double all damage assigned to any creature or player. Rare
Giant Strength Enchant Creature RR Enchanted creature gets +2/+2.  Common
Goblin Bombardment Enchantment 1R Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. Uncommon
Hand to Hand Enchantment 2R Instants and abilities requiring an activation cost cannot be played during combat. Rare
Havoc Enchantment 1R Whenever target opponent successfully casts a white spell, he or she loses 2 life. Uncommon
Heart Sliver Summon Sliver 1R All Slivers are unaffected by summoning sickness. 1/1 Common
Jackal Pup Summon Hound R For each point of damage dealt to Jackal Pup, it deals 1 damage to you. 2/1 Uncommon
Kindle Instant 1R Kindle deals to target creature or player an amount of damage equal to 2 plus the number of Kindle cards in all graveyards. Common
Lightning Blast Instant 3R Lightning Blast deals 4 damage to target creature or player. Common
Lightning Elemental Summon Elemental 3R Lightning Elemental is unaffected by summoning sickness. 4/1 Common
Lowland Giant Summon Giant 2RR 4/3 Common
Magmasaur Summon Elemental 3RR Magmasaur comes into play with five +1/+1 counters on it. During your upkeep, remove a +1/+1 counter from Magmasaur, or sacrifice Magmasaur and it deals 1 damage for each +1/+1 counter on it to each creature without flying and each player. 0/0 Rare
Mogg Conscripts Summon Goblins R Mogg Conscripts cannot attack unless you have successfully cast a creature spell this turn. 2/2 Common
Mogg Fanatic Summon Goblin R Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. 1/1 Common
Mogg Raider Summon Goblin R Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. 1/1 Common
Mogg Squad Summon Goblins 1R Mogg Squad gets -1/-1 for each other creature in play. 3/3 Uncommon
No Quarter Enchantment 3R Whenever any creature blocks or is blocked by a creature with lesser power, destroy the creature with lesser power. Rare
Opportunist Summon Soldier 2R T: Opportunist deals 1 damage to target creature that was damaged this turn. 2/2 Uncommon
Pallimud Summon Beast 2R Pallimud has power equal to the number of tapped lands target opponent controls. */3 Rare
Rathi Dragon Summon Dragon 2RR Flying When Rathi Dragon comes into play, sacrifice two mountains or sacrifice Rathi Dragon. 5/5 Rare
Renegade Warlord Summon Soldier 4R First Strike. If Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. 3/3 Uncommon
Rolling Thunder Sorcery XRR Rolling Thunder deals X damage divided any way you choose among any number of target creatures and/or players. Common
Sandstone Warrior Summon Soldier 2RR First Strike R: Sandstone warrior gets +1/+0 until end of turn. 1/3 Common
Scorched Earth Sorcery XR Choose and discard X land cards: Destroy X target lands. Rare
Searing Touch Instant R Buyback 4 Searing Touch deals 1 damage to target creature or player. Uncommon
Shadowstorm Sorcery R Shadowstorm deals 2 damage to each creature with shadow. Uncommon
Shatter Instant 1R Destroy target artifact. Common
Shocker Summon Insect 1R If Shocker damages any player, that player discards his or her hand, then draws a new hand of as many cards as he or she had before.1/1 Rare 
Starke of Rath Summon Legend 1RR T: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath permanently. 2/2 Rare
Stone Rain Sorcery 2R Destroy target land. Common
Stun Instant 1R Target creature cannot block this turn. Draw a card. Common
Sudden Impact Instant 3R Sudden Impact deals 1 damage to target player for each card in his or her hand. Uncommon
Tahngarth's Rage Enchant Creature R If enchanted creature is attacking, it gets +3/+0. Otherwise, it gets -2/-1. Uncommon
Tooth and Claw Enchantment 3R Sacrifice two creatures: Put a Carnivore token into play. Treat this token as a 3/1 red creature. Rare
Wall of Diffusion Summon Wall 1R Wall of Diffusion can block creatures with shadow. 0/5 Common
Wild Wurm Summon Wurm 3R When Wild Wurm comes into play, flip a coin. If you lose the flip, return Wild Wurm to owner's hand. 5/4 Uncommon
 Artifact  Black  Blue  Green  Red  White  Multi  Land
 
White
Name Type Casting Cost Abilities Rarity
Advance Scout Summon Soldier 1W First Strike W: Target creature gains first strike until end of turn. 1/1 Common
Angelic Protector Summon Angel 3W Flying If Angelic Protector is the target of a spell or ability, it gets +0/+3 until end of turn. 2/2 Uncommon
Anoint Instant W Buyback 3 Prevent up to 3 damage to any creature. Common
Armor Sliver Summon Sliver 2W Each Sliver gains "2: This creature gets +0/+1 until end of turn." 2/2 Uncommon
Armored Pegasus Summon Pegasus 1W  1/2 Common
Auratog Summon Atog 1W Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. 1/2 Rare
Avenging Angel Summon Angel 3WW Flying If Avenging Angel is put into any graveyard from play, you may put Avenging Angel on top of owner's library. 3/3 Rare
Circle of Protection: Black Enchantment 1W 1: Prevent all damage to you from a black source.  Common
Circle of Protection: Blue Enchantment 1W 1: Prevent all damage to you from a blue source. Common
Circle of Protection: Green Enchantment 1W 1: Prevent all damage to you from a green source. Common
Circle of Protection: Red Enchantment 1W 1: Prevent all damage to you from a red source. Common
Circle of Protection: Shadow Enchantment 1W 1: Prevent all damage to you from a creature with shadow. Common
Circle of Protection: White Enchantment 1W 1: Prevent all damage to you from a white source. Common
Clergy en-Vec Summon Cleric 1W T: Prevent 1 damage to any creature or player. 1/1 Common
Cloudchaser Eagle Summon Bird 3W Flying When Cloudchaser Eagle comes into play, destroy target enchantment. 2/2 Common
Disenchant Instant 1W Destroy target artifact or enchantment. Common
Elite Javelineer Summon Soldier 2W If Elite Javelineer blocks, it deals 1 damage to target attacking creature. 2/2 Common
Field of Souls Enchantment 2WW Whenever a nontoken creature is put into your graveyard from play, put an Essence token into play. Treat this as a 1/1 white creature with flying. Rare
Flickering Ward Enchant Creature W When you play Flickering ward, choose a color. Enchanted creature gains protection from the chosen color. W: Return Flickering Ward to owner's hand. Uncommon
Gallantry Instant 1W Target blocking creature gets +4/+4 until end of turn. >Draw a card. Uncommon
Gerrard's Battle Cry Enchantment W 2W: All creatures you control get +1/+1 until end of turn. Rare
Hanna's Custody Enchantment 2W Artifacts cannot be the target of spells or abilities. Rare
Hero's Resolve Enchant Creature 1W Enchanted creature gets +1/+5  Common
Humility Enchantment 2WW Each creature loses all abilities and is a 1/1 creature. Rare
Invulnerability Instant 1W Buyback 3 Prevent all damage to you from one source. Uncommon
Knight of Dawn Summon Knight 1WW First Strike WW: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2 Uncommon
Light of Day Enchantment 3W Black creatures cannot attack or block. Uncommon
Marble Titan Summon Giant 3W Creatures with power 3 or greater do not untap during their controller's untap phases. 3/3 Rare
Master Decoy Summon Soldier 1W W, T: Tap target creature. 1/2 Common
Mounted Archers Summon Soldiers 3W Mounted Archers can block creatures with flying. W: Mounted Archers can block an additional creature this turn. 2/3 Common
Oracle en-Vec Summon Wizard 1W T: Target opponent chooses any number of creatures he or she controls. During that player's next turn, those creatures attack if able, and no other creatures can attack. At the end of that turn, destroy each of those creatures that did not attack. Use this ability only during your turn. 1/1 Rare
Orim's Prayer Enchantment 1WW If any creatures attack you, gain 1 life for each attacking creature. Uncommon
Orim, Samite Healer Summon Legend 1WW Orim Samite Healer counts as a cleric. T: Prevent up to 3 damage to any creature or player. 1/1 Rare
Pacifism Enchant Creature 1W Enchanted creature cannot attack or block. Common
Pegasus Refuge Enchantment 3W 2, Choose and discard a card: Put a Pegasus token into play. Treat this token as a 1/1 white creature with flying. Rare
Quickening Licid Summon Licid 1W 1W, T: Quickening Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains first strike" instead of a creature. Move Quickening Licid onto target creature. You may pay W to end this effect. 1/1 Uncommon
Repentance Sorcery 2W Target creature deals to itself damage equal to its power. Uncommon
Sacred Guide Summon Cleric W 1W: Sacrifice Sacred Guide: Reveal cards from your library until you reveal a white card. Put that card in your hand. Remove all other revealed cards from the game. 1/1 Rare
Safeguard Enchantment 3WW 2W: Target creature deals no damage in combat this turn. Rare
Serene Offering Instant 1W Destroy target enchantment. Gain life equal to that enchantment's casting cost. Uncommon
Soltari Crusader Summon Knight 2W Shadow 1W: Soltari Crusader gets +1/+0 until end of turn. 2/1 Uncommon
Soltari Emissary Summon Soldier 1W W: Soltari Emissary gains shadow until end of turn. 2/1 Rare
Soltari Foot Soldier Summon Soldier W Shadow 1/1 Common
Soltari Lancer Summon Knight 2W Shadow First strike when attacking. 2/2 Common
Soltari Monk Summon Cleric WW Protection from Black; shadow 2/1 Uncommon
Soltari Priest  Summon Cleric WW Protection from Red; shadow 2/1 Uncommon
Soltari Trooper Summon Soldier 1W Shadow If Soltari Trooper attacks, it gets +1/+1 until end of turn. 1/1 Common
Spirit Mirror Enchantment 2WW During your upkeep, if there are no Reflection tokens in play, put a Reflection token into play. Treat this token as a 2/2 white creature. 0: Destroy target Reflection. Rare
Staunch Defenders Summon Soldiers 3WW When Staunch Defenders comes into play, gain 4 life. 3/4 Uncommon
Talon Sliver Summon Sliver 1W All Slivers gain first strike. 1/1 Common
Warmth Enchantment 1W Whenever target opponent successfully casts a red spell, gain 2 life. Uncommon
Winds of Rath Sorcery 3WW Destroy all creatures with no enchantments on them. Those creatures cannot be regenerated this turn. Rare
Worthy Cause Instant W Buyback 2 Sacrifice a creature: Gain life equal to the sacrificed creature's toughness. Uncommon
 Artifact  Black  Blue  Green  Red  White  Multi  Land
 
Multicolor
Name Type Casting Cost Abilities Rarity
Dracoplasm Summon Shapeshifter UR Flying When you play Dracoplasm, sacrifice any number of creatures. Dracoplasm comes into play with power and toughness equal to the total power of the sacrificed creatures and toughness equal to the total toughness of those creatures. R: Dracoplasm gets +1/+0 until end of turn. */* Rare
Lobotomy Sorcery 2UB Look at target player's hand and choose any of those cards other than a basic land. Search that player's graveyard, hand, and library for all copies of the chosen card and remove them from the game. That player shuffles his or her library afterwards. Uncommon
Ranger en-Vec Summon Soldier 1WG First Strike G: Regenerate Ranger en-Vec. 2/2 Uncommon
Segmented Wurm Summon Wurm 3RG Whenever Segmented Wurm is the target of a spell or ability, put a -1/-1 counter on it. 5/5 Uncommon
Selenia, Dark Angel Summon Legend 3WB Flying Seleniia, Dark Angel counts as an Angel. Pay 2 life: Return Selenia to owner's hand. 3/3 Rare
Sky Spirit Summon Spirit 1WU Flying, first strike  Uncommon
Soltari Guerrillas Summon Soldiers 2WR Shadow If Soltari Guerrillas assigns combat damage to ant opponent, you may redirect that damage to target creature. 3/2 Rare
Spontaneous Combustion Instant 1BR Sacrifice a creature: Spontaneous Combustion deals 3 damage to each creature. Uncommon
Vhati il-Dal Summon Legend 2BG T: Target creature's power or toughness is 1 until end of turn. 3/3 Rare
Wood Sage Summon Druid UG T: Name a creature card. Reveal the top 4 cards of your library to all players. If any of those cards are the named card, put them into your hand. Put the rest in your graveyard. 1/1 Rare
Artifact  Black  Blue  Green  Red  White  Multi  Land
 
Land
Name Type Casting Cost Abilities Rarity
Ancient Tomb Land - T: Add two colorless mana to your mana pool. Ancient Tomb deals 2 damage to you. Uncommon
Caldera Lake Land - Caldera Lake comes into play tapped. T: Add one colorless mana to your mana pool. T: Add U or R to your mana pool. Caldera Lake deals 1 damage to you. Rare
Cinder Marsh Land - T: Add one colorless mana to your mana pool. T: Add B or R to your mana pool. Cinder Marsh does not untap during your next untap phase. Uncommon
Forest (4 Versions) Land - T: Add one G to your mana pool. Common
Ghost Town Land - T: Add one colorless mana to your mana pool. 0: Return Ghost Town to owner's hand. Use this ability only during another player's turn. Uncommon
Island (4 Versions) Land - T: Add one U to your mana pool. Common
Maze of Shadows Land - T: Add one colorless mana to your mana pool. T: Untap target attacking creature with shadow. That creature neither deals nor receives combat damage this turn. Uncommon
Mogg Hollows Land - T: Add one colorless mana to your mana pool. T: Add R or G to your mana pool. Mogg Hollows does not untap during your next untap phase. Uncommon
Mountain (4 Versions) Land - T: Add one R to your mana pool. Common
Pine Barrens Land - Pine Barrens comes into play tapped. T: Add one colorless mana to your mana pool. T: Add B or G to your mana pool. Pine Barrens deals I damage to you. Rare
Plains (4 Versions) Land - T: Add one W to your mana pool. Common
Reflecting Pool Land - T: Add to your mana pool one mana of any type that any land you control can produce. Rare
Rootwater Depths Land - T: Add one colorless mana to your mana pool. T: Add U or B to your mana pool. Rootwater Depths does not untap during your next untap phase. Uncommon
Salt Flats Land - Salt Flats comes into play tapped. T: Add one colorless mana to your mana pool. T: Add W or B to your mana pool. Salt Flats deals 1 damage to you. Rare
Scabland Land - Scabland comes into play tapped. T: Add one colorless mana to your mana pool. T: Add R or W to your mana pool. Scabland deals 1 damage to you. Rare
Skyshroud Forest Land - Skyshroud Forest comes into play tapped. T: Add one colorless mana to your mana pool. T: Add U or G to your mana pool. Skyshroud Forest deals 1 damage to you. Rare
Stalking Stones Land - T: Add one colorless mana to your mana pool. 6: Stalking Stones becomes a 3/3 artifact creature permanently. (This creature still counts as a land) Uncommon
Swamp (4 Versions) Land - T: Add one B to you mana pool Common
Thalakos Lowlands Land - T: Add one colorless mana to your mana pool. T: Add W or U to your mana pool. Thalakos Lowlands does not untap during your next untap phase. Uncommon
Vec Townships Land - T: Add one colorless mana to your mana pool. T: Add G or W to your mana pool. Vec Townships does not untap during your next untap phase. Uncommon
Wasteland Land - T: Add one colorless mana to your mana pool. T, Sacrifice Wasteland: Destroy target nonbasic land. Uncommon
 
Artifact  Black  Blue  Green  Red  White  Multi  Land
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